The one I know inside and out it's the one I play in my head when my boss is talking to me. It’s not like the Science skill is ever actually useful for anything and, even if it was, Fallout 2 is my game. I am, in other words, fairly confident that this lummox can handle Fallout 2’s wastelands even despite his skull-headed handicap. What Al lacks in smarts he compensates for in his capacity for violence, however - he’s bigger than a Radscorpion and his Perception rating is so far off the charts that they had to invent a new kind of telescope. Neck? Feck.Ĭhosen One? It’s a wonder his tribe didn’t kill him at birth. When he was told to quest for the GECK he probably didn’t stoically grit his teeth or ask every question in the conversation tree - as your typical post-apocalyptic typical heroes do - he more likely dribbled from tooth to toe and burbled a few rhymes. Not in the mean-spirited, pejorative sense, but in the literal 'there are dead fleas that make better conversation' sense. Which is a shame, because I imagine how my character, Al, would react to this news would be. The intro, for example, where you’re told that you’re the Chosen One and must quest for the Macguffin of the Moment, focuses solely on the the half-blind village elder. And, goodness, has a game ever responded coherently to attributed stupidity?įallout 2 is old, so there’s only a handful of flickery cutscenes and none of these ever show you your hand-built character actually doing anything. I believe these skills are a good mix, atleast for me, I have never really used luck in a fallout game and endurance i would leave low to improve other stats so that i can gain more abilities.Joe Martin decides to explore Fallout 2 from the perspective of a character with no stats in the brain department. And as a mercenary your not stuck to a group, or stuck to rules that says what you can/cannot do. I chose the mercenary path because i like the theme, the exploration and danger, earning a reputation and becoming more skilled as time moves on. If im playing male i try to wear a trench coat/duster if i can because i like the look. If im playing a Female character i try to go for dark colours with slim suits like an assassin. I normally try to play a mercenary with many skills so im not trapped to one option. Uses frag grenades and mines too, mainly for trapsįirst try of this i went into too much detail, so here it is compressed down Weapons - That gun mainly, though keeps a Bowie Knife or Chance's knife for backup. Mainy the Mad Max armor from Heroes of the apocalypse, though others too if needed Mainly things that are in his interest, though if he can lend a hand he will, so long as it doesn't require him to go too far out of his way.Īrmor - Light Armor. Karma - Neutral, though swayed more to Good. He doesn't really tend to use heavy weapons or Rifles that much Mainly perks that augment things like Pistols, vats and Melee too. I've had my Special changed a lot by perks and extras like Bobbleheads so that's just an estimateĬan't remember all the others. Strength was somewhat higher than regular. Specials I can't remember fully from the start, but they were heavily geared toward Agility and Perception, because my character focused on Stealth and Gun skills. » (Fo4) fo76 Steel Dawn Weapons and Armor ports » Dragbody FO4 Power Armor & Modded Companions » Who is your most hated Character in Fallout? » Viva New Vegas conflicting with Dragbody?
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